5 Sections
25 Lessons
4 Hours
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1. Understanding the Type
5
1.1
What a hotel really has to do
1.2
How the design of a hotel evolved
1.3
Who uses a hotel, and what each user needs
1.4
The guest-room module and the back-of-house line: the central design problem
1.5
What separates a good one from a bad one
2. Brief, Programme and Areas
5
2.1
Writing the brief with the client
2.2
The area programme explained
2.3
Gross floor area per key: the benchmarks that matter
2.4
Adjacency and the bubble diagram
2.5
What clients get wrong at brief stage
3. Planning and Circulation
5
3.1
Site selection, orientation and access
3.2
Zoning: public, private and back-of-house
3.3
Circulation and the movement diagram
3.4
Cores, grids and structural discipline
3.5
Planning The guest-room module and the back-of-house line in detail
4. Codes, Comfort and Systems
5
4.1
The regulations that shape a hotel
4.2
Fire egress and acoustic separation in practice
4.3
Accessibility and inclusive design
4.4
Servicing: MEP, plant and risers
4.5
Daylight, acoustics and thermal comfort
5. Getting It Built and Judged
5
5.1
Structure and materials for a hotel
5.2
Cost drivers and value-engineering traps
5.3
Operations: how a hotel works on day 3,000
5.4
Case studies: Aman Tokyo, Hotel Marqués de Riscal by Frank Gehry and citizenM prototype hotels
5.5
The design checklist for a hotel
How to Design a Hotel
Curriculum
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